
No pub this weekend; instead we met a member's house for a bit of Space Hulk action (plus some really nice barbeque - that's pulled pork for those of us from North Carolina).
We played 'The Ship's Log' scenario from the Deathwing expansion, though it strangely uses very little actually found in that expansion. With three players, I took the aliens, as usual, while the guys took a squad of marines each. We play it a bit less 40K and a bit more Aliens, and even had the Aliens soundtrack going in the background.
This is an extremely tough scenario for the marines (in a game already slightly tilted towards the aliens), and unusual in that it forces them to go up the table, grab an objective, and then take the objective back to the start.
First squad advanced quickly up the middle, while covering the left. Squad two set-up a perimeter on the back and right. This worked well enough, but left a very tricky situation near the objective room, where numerous aliens had massed. With some clever use of the flamer; however, they managed to get a marine into the objective room.
At the same time, I had built up my aliens in the lover left corner, and when I saw an opening, I took my chance. With an all out charge the aliens rushed down the corridor. The marine covering the corridor shredded several aliens before his rifle ran empty. He reloaded, but didn't have enough time to stim the tide. The aliens swept over him into the unsuspecting man behind him.
While the objective made it back to the middle of the table, the marines no longer had enough men to cover all of the approaches, and the speedy aliens could pick them off from behind.
In truth, the marines made it further than I expect them too, and with a bit more luck probably could have succeeded... it was a tough one!