Despite the nickname given to him in Gondor, Rymond was
actually born in the town of Archet some miles to the north of Bree. Orphaned
at a young age, Rymond went to live with his great-uncle, a glassblower who had
little interest in his nephew. As Rymond grew older, his uncle often sent him
out on deliveries to many of the nearby towns. During these trips, Rymond took
every chance he could to sneak off and spend a couple of hours at the Prancing
Pony. Sitting by the warm fire with a cup of cider, Rymond would listen to
traveller's tales and learn any foreign words that anyone would teach him.
When he was sixteen, his great-uncle died. Rymond took
what little money his uncle possessed, packed a bag, and joined the first
merchant caravan he could. For the next seven years, Rymond traveled with any caravan
that would take him, as long as it was going somewhere new. At first, he signed
on merely as hired labour, but eventually he learned enough skill with a bow to
serve as a guard. Finally, his skill with languages was noticed and merchants
began to seek him out to act as an interpreter in far flung corners.
Still a young man, Rymond can now speak seven languages
fluently, not counting the numerous dialects he also knows. He can even stutter
through conversations in Dwarvish and at least one Elven language.
Rymond was actually in the Druadan Forest when the first
announcements about the Glaurung were
made, but when the news eventually reached him, he hurried to Minas Tirith
determined to secure a place. By the time he reached the city, Breged and
Madracoth had already departed for Dol Amroth. Taking the fastest ship he
could, Rymond arrived in the city the week after Prince Althérion.
Presenting himself before Breged, the young man nearly
begged to join the crew. Initially unsure of the stocky youth, Breged then
learned about Rymond’s gift for languages. Such skill could prove invaluable on
the quest, so Breged granted the young man a place on the Glaurung.
***
The figure of Rymond comes from the Blackroot Vale archer
command pack. Originally it’s left arm was holding a horn up to its mouth.
Although I thought it was a cool figure, I just couldn’t see having a hero
blowing a horn through the whole campaign, especially one who was supposed to
be my translator. So I once again put my (feeble) conversion skills to the
test.
My first attempt to give him a new left arm failed miserably,
and I ended up ripping it off and starting over. On my second attempt, I sculpted
a new bit of tunic on his left shoulder. Then I cut the arm off a plastic
warrior of the dead mini and glued it into place. That looked okay, except for
the hand, so I cut that off as well, and replaced it with another plastic hand.
I had to file the fingers down on the hand as it was a little large.
I’m mostly happy with the results. Rymond has a slightly
strange pose. He looks a little bit like he has been caught off guard and is
flinching away from something. The whole left shoulder is a bit crude, but
generally passes a casual observation. Perhaps a bit of crudity is a small
price to pay for a unique figure.
Rymond represents the tenth and last of the heroes
to join the Glaurung. That said, I still have at least one figure left to paint
to finish off the crew. Still, it is nearly time to set sail...
Woot! We are going to need another group shoot soon.
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