Time for a little Friday fun. There has been a lot of talk on various forums about 'balance' in Frostgrave and how some warbands can become much more powerful than others. That's true. It's part of the price of playing a game with lots of random treasure tables and ways to earn experience points. However, I believe with only a bit of effort players can create scenarios that can easily address this imbalance. Here is my own quick attempt. It's unofficial, and I have not play-tested it. So if anyone gives it a try, let me know how it comes out.
Two days ago, an errant fireball came crashing through the door of the ruins where the snow troll Gronash made his home. The resultant explosion destroyed two small barrels of wine and a rangifer carcass that Gronash had been looking forward to devouring. Needless to say, Gronash was not pleased. Calling upon a couple of his cousins, Gronash has gone off in search of the wizard who destroyed his dinner.
Set up the table as per a standard game of Frostgrave.
During the creature phase on the first turn of the game, a snow troll figure should be placed at each of the middle points of the two side board edges (the sides not used by the warbands to enter the table). These snow trolls may act immediately. In the creature phase of the second turn, a third troll enters the board in the same fashion as the previous two. Roll a die to determine on which side of the board he enters.
These trolls have caught the scent of the wizard they believe to be responsible for the destruction. They are only interested in teaching him and his gang a lesson; they are not concerned with anyone else. The trolls follow the standard rules for creatures with the following exceptions.
- These troll are highly motivated and have a Movement of 6.
- The trolls are uninterested in the warband of the lower-level wizard. Ignore these figures when determining the troll’s movement. Trolls will not force combat with these figures. They are never considered In Combat with a member of this warband unless a figure from that warband is in base-to-base contact and declares an attack on the troll.
- If a troll would normally take a random movement, it instead makes one move in the quickest line towards the higher-level wizard. (If there is any doubt about this line, the lower-level wizard gets to move the troll).
- If the higher-level wizard is killed or flees the board, the trolls start moving toward the nearest board edge. At this point, they will not move into contact with any figure, nor force combat. They will move around any figure that is in the way.
Treasure is the same as in a standard game of Frostgrave. Calculate experience in the normal fashion with the following additions.
+25 Experience for each snow troll killed by the higher-level wizard.
+25 Experience for the lower-level wizard for each snow troll that exits the board or is still on the board at the end of the game.