I
am finally caught up on the Battletech universe! Which isn’t to imply that I’ve
read all, or even nearly all, of its history. Only that I have read the most
recent sourcebook that covers the furthest point that the Battletech history has reached (The year 3150).
Battletech:Shattered Fortress is another great addition to Battletech’s historical
sourcebook line. Like the previous volumes I’ve read, this one gives you loads
of information and really makes you feel like you are reading about a complex
galaxy, made up of numerous sovereign states, locked in a continual political
and military conflict. It is a goldmine of scenario ideas.
That
said, there are a couple of things I found odd about this book compared to the previous volumes I have read. First, I felt there was a common pattern
to how battles were discussed in the book. It seemed that a vast majority
started with an overwhelming attack, then an unexpected gain by the defender,
only for the attacker to win out in the end. Okay, there are only so many ways
a battle can play out, and this certainly wasn't universal, but it almost started to feel like a rhythm to the
book.
The
other strange thing about this book is that the decision of the central
protagonist, the move that kicks off most of the battles, doesn’t make a lot of
sense. Essentially, ‘The Repulic of the Sphere’ which includes Earth and the
nearest stars, has spent the last couple of decades hiding behind a ‘wall’
which prevented outside ships from jumping into any of their systems. Thus, The
Republic was essentially untouchable. The story begins with the leader of the
Republic turning off the wall and launching an attack in defence of one of the
galaxy’s major states. But no reason is given for this move – in fact, the
reason is intentionally obscured. That would be fine, except that in every
other case in the book, the motivations of the leaders are expressly spelled
out by an omniscient narrator. It was a little frustrating to have everything
clearly presented except for the motivation of the main protagonist. Especially as the decision looks like a terrible one, as the Republic is immediately assaulted from several sides, and loses almost every battle...
Also,
the book ends on a cliff-hanger. Basically, someone is attacking Earth, but the
book doesn’t say who. This struck me as a little bit gimmicky, and again didn’t
fit with the feel of the rest of the book.
On
the whole though, those criticisms are minor. Overall, the book is extremely
well-written (in fact the standard of writing in Battletech is noticeably
higher than most gaming books on average). The artwork quality varies throughout the book,
but is never terrible, and some of the pieces are excellent. The book contains
very little game material (one new mech and some campaigns), but this isn’t
what I wanted the book for anyway.
In
the final analysis, it’s a nice volume that I’m glad to add to add to my
collection. I’m glad to see the Battletech universe moving forward again as its
ongoing history is what really sets it apart from most other games. If you are
new to the setting, there is going to be a lot that is hard to follow, but if
you want to get into it, I think the best approach is just to dive right in.