Thursday, August 27, 2015
Coming in July 2016!
With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host of new scenarios, treasures, soldiers, and creatures, the book also contains rules for the traps and secret passages that are often found in the dungeons. With the wonderful and rare magical treasures to be discovered, will players risk taking their warbands down into the Breeding Pits?
-----
So, here is what I'm working on at the moment. Right now it's just a bunch of scattered pieces, but slowly I am pulling it together into a coherent manuscript! I think Dmitry Burmak has done another amazing job on the cover artwork. It's a testament to his own imagination that he can take my notes and turn it into something like that!
Saturday, August 22, 2015
Frostgrave – The State of Play
It is now just over a month since Frostgrave was officially released, which is hard to believe. So much has happened in that time, it is hard for me to process. So, I thought I might try and summarize everything that has happened, as much for my own benefit as anyone who might be reading.
Frostgrave officially launched with a pre-order campaign
from Northstar known as a ‘Nickstater’. The various deals in the Nickstarter
included the book and a load of figures, some of them official Frostgrave figures,
others just great figures that could also be used. The Nickstarter raised just
shot of £40,000 in sales, and, I believe, had about 1,000 participants.
The game officially went on sale on 20 July. It sold out
in the UK about two weeks later, and in the United States about a week after
that. A second printing is now all but exhausted and a third is on its way. I
think it is safe to say that both Osprey and I have been a bit caught off guard
by how quickly the book has sold!
In September, the mini-campaign Frostgrave: The Hunt for
the Golem, which was originally given away as part of the Nickstarter will go
on sale as an ebook. In November, The Thaw of the Lich Lord, a 64-page print
expansion will go on sale. This will be preceded by a second Nickstarter which
will feature a second set of plastic soldiers and a bunch of new metal figures.
I can say that I have now been commissioned by Osprey to
write more Frostgrave material. There will be a second ebook mini-supplement in
January and more beyond that, although I have been asked not to reveal too much
about anything at the moment.
As for the rules themselves, the reception has been
generally very positive. I think people have been most attracted to the game
for three reasons. The central theme of magic and wizards, and the wide variety
of spells to choose from; the openness of the setting that allows almost any
fantasy miniatures and terrain to be used, and the narrative feel of the game that
encourages storytelling and has an rpg-light feel to it.
The game has not been without its controversies though. Most
of these have revolved around the campaign system and the potential imbalance
between wizards of different levels. The
single biggest controversy has been about wizards getting experience points for
killing opponents. Some believe this too greatly favours wizards
who feature more offensive spells. I understand the logic here. Certainly, a
wizard with a powerful attack spell has more chance of getting experience
points for defeating an enemy than one who does not. However, I have found that
such wizards also have a greater chance of death. They have to put themselves
in harms way in order to use their spells. That said, the play-testing I was
able to conduct while working on the game is nothing compared to the thousands
of games that will hopefully be played over the next year. The experience
system is something I’m very interested in, and I hope to see a lot of reports
so I can better determine if there is an issue.
On a similar subject, there has been a lot of talk about
the lack of a 'balance system’ in the game, meaning some kind of rules that
attempt to create an even game between two warbands of differing experience and
wealth. There are two reasons I didn't include such a system.
First, I think, so far, most people greatly over-estimate the actual power
difference between warbands. The difference between a level 1 wizard and a
level 10 wizard is noticeable, but it is unlikely to dictate the outcome of a
game. Secondly, I believe that the players in a given campaign are actually in
a better position than I am as the author to determine if there actually is an
imbalance and what to do about it. A lot of the power of a warband is
situational. In truth, the spells you pick for your wizard, compared to the
spells your opponent picks, combined with what scenario you end up playing and/or what random monsters you encounter is
far more likely to effect the outcome of a given game than a
difference in experience level or wealth level.
I do believe there is a potential problem with wealth
level right at the beginning of the campaign. A couple of lopsided games to start a
campaign can see one warband jump quickly ahead of the other – especially if
the winner spends all of his money just on improving his warband to buy the best
soldiers possible. This problem tends to fade away as a campaign continues, but
can be very disheartening to a new player. I’m not quite sure what to do about
this at the moment, but am continuing to think about it. In the meantime, once
again, I think the players are probably in a better position to determine if
this is actually an issue in their own campaign than I am.
A lot of people have already introduced house rules to work on these issues. I try to read them all. Some I contain very good ideas that I might want to incorporate into future supplements, or a future ‘Second Edition’ should I be that lucky. However, the game is still very young, and I don't want to be hasty about introducing rule changes unless I think they are absolutely necessary.
A lot of people have already introduced house rules to work on these issues. I try to read them all. Some I contain very good ideas that I might want to incorporate into future supplements, or a future ‘Second Edition’ should I be that lucky. However, the game is still very young, and I don't want to be hasty about introducing rule changes unless I think they are absolutely necessary.
One thing that has somewhat surprised me is the number
of people playing 3 and 4 player games. While I designed the system to handle
this, I assumed most people would be playing 2 player games. In many ways helps mitigate some of the perceived issues discussed above. Multi-player games tend to naturally help balance a campaign due
to the extra chaos generated and the gang-up effect on anyone who appears to be
getting too powerful. However, in the future, I need to give more consideration
to what effect given rules and/or scenarios might have on a multi-player game.
In the main, it’s been really exciting watching the chatter and hobby activity that the game has generated. I love reading the back-stories that people
have created for their wizards and their warbands. I also really enjoy seeing
after-action reports. It is extremely gratifying to hear about people having
fun in part thanks to my rules, and also these help inform my opinion on the
game going forward.
Finally, I just want to thank everyone who has given the
game a try. The support from the gaming community has been wonderful and a
great encouragement to keep working on Frostgrave.
Tuesday, August 18, 2015
Historicon Meetings
Although it seems a long time ago, around the end of July, I was in Fredericksburg, Virginia, running demos of my new fantasy game Frostgrave at Historicon. At the time, the game was getting a little interest on the forums and such, but I had no idea how the game would actually be received. I ran a lot of demos that weekend, met a lot of nice people, and even sold a few books. However, there were two people in particular that I met that really made it a stand out show for me. The first was Howard Whitehouse. Howard is the writer of many wargames, probably the most famous are Astounding Tales and Science vs. Pluck. Howard came up, introduced himself, chatted for a bit, and then bought a copy of Frostgrave. After only a few minutes of conversation, it was easy to see why he is such a popular guy in the wargaming world. The next day, I ran into him again. He held up his copy of Frostgrave, and said 'There's some good stuff in here'. He then gave me a little piece of terrain he had made to sell at show. It is in the photograph above. It's just a couple of pieces of wood, with, I think, a bit of old jewelry glued to it, but it such a perfect piece of Frostgrave terrain that I could believe it had been made for the game. Thanks Howard!Later that day, a guy came up to the stand carrying a box of plastic Frostgrave soldiers that he'd bought from another dealer. He introduced himself as Bobby Jackson. It took me only a second to realize he was 'the' Bobby Jackson, who had sculpted so many of my favourite figures for Reaper Miniatures! In fact, I was using a wizard that he had sculpted to lead one of the warbands in my demo. His enthusiasm is completely infectious. He too went away with a copy of Frostgrave. It was only when I got home that I realized that Bobby Jackson also sculpted the last miniature I had painted before I left for the show, the Elf Ranger (seen in a previous blog).
So, while most of Historicon has been pushed out of my memory by jet lag and everything that has happened since, those two meetings have stuck in my memory and made it one of the best wargaming shows I have attended.
Wednesday, July 29, 2015
Friday, July 24, 2015
Frostgrave Scenario: Troll Hunt
Time for a little Friday fun. There has been a lot of talk on various forums about 'balance' in Frostgrave and how some warbands can become much more powerful than others. That's true. It's part of the price of playing a game with lots of random treasure tables and ways to earn experience points. However, I believe with only a bit of effort players can create scenarios that can easily address this imbalance. Here is my own quick attempt. It's unofficial, and I have not play-tested it. So if anyone gives it a try, let me know how it comes out.
Two days ago, an errant fireball came crashing through
the door of the ruins where the snow troll Gronash made his home. The resultant
explosion destroyed two small barrels of wine and a rangifer carcass that
Gronash had been looking forward to devouring. Needless to say, Gronash was not
pleased. Calling upon a couple of his cousins, Gronash has gone off in search
of the wizard who destroyed his dinner.
Set-Up
Set up the table as per a standard game of Frostgrave.
Special Rules
During the creature phase on the first turn of the game,
a snow troll figure should be placed at each of the middle points of the two
side board edges (the sides not used by the warbands to enter the table). These
snow trolls may act immediately. In the creature phase of the second turn, a
third troll enters the board in the same fashion as the previous two. Roll a
die to determine on which side of the board he enters.
These trolls have caught the scent of the wizard they
believe to be responsible for the destruction. They are only interested in
teaching him and his gang a lesson; they are not concerned with anyone else.
The trolls follow the standard rules for creatures with the following
exceptions.
- These troll are highly motivated and have a
Movement of 6.
- The trolls are uninterested in the warband of
the lower-level wizard. Ignore these figures when determining the troll’s
movement. Trolls will not force combat with these figures. They are never
considered In Combat with a member of this warband unless a figure from that
warband is in base-to-base contact and declares an attack on the troll.
- If a troll would normally take a random movement,
it instead makes one move in the quickest line towards the higher-level
wizard. (If there is any doubt about this line, the lower-level wizard gets to
move the troll).
- If the higher-level wizard is killed or flees
the board, the trolls start moving toward the nearest board edge. At this
point, they will not move into contact with any figure, nor force combat. They
will move around any figure that is in the way.
Treasure is the same as in a standard game of Frostgrave.
Calculate experience in the normal fashion with the following additions.
+25 Experience for each snow troll killed by the higher-level wizard.
+25 Experience for the lower-level wizard for each snow troll that exits the board
or is still on the board at the end of the game.
Tuesday, July 14, 2015
Frostgrave - The Forum!
There are lots of reports coming in from across the UK that people are receiving their Frostgrave - Nickstarter packages. Hopefully, people in other countries should be receiving theirs soon. I look forward to hearing reports about their first games and how they find the rules.
In the last couple of days there has been an exciting little development for Frostgrave. The game has been granted it's own board on the Lead Adventure forum! Lead Adventure has been my favourite wargaming forum for awhile now, so I'm thrilled that these guys have gotten behind the game.
I will be using this forum as my main place to discuss rules, scenarios, and all things Frostgrave. That said, I will continue to post any major news items on this blog, as well as sharing occasional articles for the game or thoughts about game writing and design.
Anyway, head on over to Lead Adventure and check it out!
In the last couple of days there has been an exciting little development for Frostgrave. The game has been granted it's own board on the Lead Adventure forum! Lead Adventure has been my favourite wargaming forum for awhile now, so I'm thrilled that these guys have gotten behind the game.
I will be using this forum as my main place to discuss rules, scenarios, and all things Frostgrave. That said, I will continue to post any major news items on this blog, as well as sharing occasional articles for the game or thoughts about game writing and design.
Anyway, head on over to Lead Adventure and check it out!
Saturday, July 4, 2015
Elven Ranger
A few weeks ago, I was in London for work and got a chance to stop by The Orc's Nest, a little gaming store just off Shaftsbury Avenue. Among the many fun items on the shelves, were a batch of the newest Bones releases from Reaper. I have only minimal experience with Bone miniatures. I have been somewhat put off by their kind of rubbery texture and that fact that the weapons within the packs often look badly bent. Still, I thought it might worth giving them another try. One figure, especially, jumped out at me, an Elven ranger who looked like he would fit in well with the Dunedain I had recently painted up. Considering the soft nature of the Bones material, I thought I might be able to cut the figure off its integral base and mount it on a GW base, so it would fit in with the rangers. Well, for a mere £2.50, it seemed worth the risk.I am pleased to say, working with this figure was a terrific experience. I was able to easily slice the figure off its base and remount it. Now they claim that Bones miniature don't have to be primed, that paint will stick to them just fine without it. I am curious if that's true, but in point of fact, I much prefer to paint over a black base instead of a white one, so I went ahead and primed the figure.
I took my time with the painting, doing my best to match the colours and treatments I used on my Dunedain. While white, rubbery bones material tends to make the detail on the figures look soft, I am happy to report that's not actually the case. The detail is very crisp - perhaps not quite as crisp as metal, but not far off. The only potentially bendy element on this miniature is the top of its bow, but it looked fine, so I didn't worry about it. (Apparently bends can be fixed by reshaping in hot water).
Anyway, I recently finished him up, and I've got to say, I'm very happy with results. The miniature really fits right in with The Lord of the Rings ones, a perfect Elven ally for my Dunedain. After this experience, I'll definitely be paying more attention to Bones.
Subscribe to:
Posts (Atom)


