I first came across
Designers & Dragons while looking for something else on DriveThruRPG. I had never
previously heard of the author or the work. Intrigued, I went ahead and ordered
Volume 2. I’ll explain why I started with that volume in a second. In truth, I
didn’t expect too much from the book, maybe a few good facts or anecdotes. Instead,
what I got was an impressively researched, incredibly comprehensive, and very
well-written history of all of the major (and many of the minor) companies that have published
role-playing games in the first forty years of the industry.
The work is broken into four volumes, each one covering
the companies that began publishing RPGs in the 70s, 80s, 90s, and 00s. Each
entry tells the complete story of that company from their founding to (in most
cases) their folding. Generally, Shannon sticks to the facts, only occasionally offering any personal commentary, which is probably wise considering
just how many contentious issues arise in the history.
I actually started with
Volume 2 because it included several
of the companies I was most interested in: Steve Jackson Games, FASA, and Iron
Crown Enterprises, for example. In each case, I got something different. For Steve Jackson
Games, I had just never read a history of the company, despite it being one of
my earliest gaming loves. For FASA I got a very straight account of a company
that often has a confusing history. For Iron Crown Enterprises, I finally got
the answer to a question I had wondered about for thirty-years. (How did the company
get into such dire financial straights right around the time they were supposed
to pay me and my mother for our work on
MERP: The Grey Mountains?)
I enjoyed Volume 2 so much, that even before I was
finished with it, I ordered the other 3 (in hardback no less!). I’ve nearly
finished Volume 1 now and found it just as good. In fact, I wish I had read this
more straight-forward account of the history of TSR before I read
Empires of Imagination (though I think
that book is worth reading as well).
The roleplaying game industry is just packed with
interesting characters and fascinating stories, and this book has them all. For
me though, it has been even more than a great read - it’s been an encouragement.
Although I mainly write ‘wargames’, they tend to have a heavy RPG influence,
and I very much consider myself a part of this tradition. It’s incredible to
see how others have done it, and ponder how I can incorporate those lessons into
my own life, work, and creativity.