|Frostgrave Treasure Hunter painted by Kev Dallimore|
Today, I would like to talk about a smaller point in the rules, but one that I’ve never been completely happy with. The rule concerns figures that wield two-weapons. Basically, a figure that wields a hand-weapon and a dagger receives +1 Fight. Now, I’m no expert in hand-to-hand combat, so I admit that I don’t really know how much having an off-hand weapon helps when fighting for your life. However, it seems reasonable that it does offer some advantage if you know what you are doing.
For soldiers, this isn’t a big deal. The +1 is already worked into their stat line, and their capacity to improve that stat line is severely limited. For wizards, apprentices, and captains however, it can be one of many ways to improve Fight. On a side note, that +1 Fight does also increase a figure's defence against missile weapons. This is really just an unfortunate side-effect of a simplistic set of combat rules, but it is slightly annoying.
So, the question is, should I change the rule? Are we seeing too many wizards fighting with two weapons? I think we all agree that this should be a rarity and not a common occurrence.
Thinking about it, there is slightly more to the issue than just the +1 Fight. Any spellcaster or captain who is carrying two weapons is suffering a penalty in that he has essentially used up an item slot that could be filled by some other magic item. On the other hand, the figure gains a slight advantage in that if one of its weapons is destroyed, it still has a back up.
+1 Fight & back up weapon / Takes up an Item Slot
Is that a fair trade-off, and if I did change it, what would I change it to? I considered giving anyone with the extra weapon +1 damage, but then there seems little reason to take it over a two-handed weapon. Potentially I could say it only gives an advantage when fighting multiple opponents, but that is perhaps getting more complex than most people want.