Tuesday, 16 May 2023

Crocodilian!


The rare but deadly crocodilian lurks in the deepest, darkest swamps...  Having just finished up this Reaper Bones figure, which I think was part of the last Kickstater, but which I got second-hand, I decided I needed an excuse to get this guy into some games! So, included below are stats for using giant crocodile/alligator-men it in Frostgrave, Stargrave, Ghost Archipelago, Rangers of Shadow Deep, and The Silver Bayonet.

Crocodilian for Frostgrave, Stargrave, Ghost Archipealgo, & Rangers of Shadow Deep

 

Move

Fight

Shoot

Armour

Will

Health

Notes

Crocodilian

6

+4

+0

12        

+3

18

Amphibious, Deathroll, Large, Submerge, Strong, Tip Boats. Stargrave Only: Hatred of Gunfire, Primitive Weapons 

Deathroll – If this figure wins a fight while in water (shallow or deep) and causes damage, then the figure that took damage must make an immediate Swimming Roll with an additional -3 modifier, suffering drowning damage as appropriate. This has no affect on the figure's next activation.

Submerge - If this figure is in water, no figure more than 6" away can draw line of sight to it.

Tip Boat - If this figure is in the water and attacks a figure that is in a small boat, then after the combat is resolved, every figure in the boat must make a Move Roll (TN12). Figures that fail are moved the minimum distance required so that they are no longer in the boat.



Crocodilian for The Silver Bayonet

Crocodile

Speed

Melee

Accuracy

Defence

Courage

Health

Experience Points

6

+3

+0

13

+4

16

1 or 2

Attributes: Amphibious, Damage Reduction (3), Deathroll, Submerge, Strong,

Equipment: None


Amphibious – This figure never suffers any penalties for being in the water, automatically passes any checks made for the purposes of swimming or movement in the water, and never suffers any damage from drowning.

Deathroll – If this figure is in water and it makes a melee attack against another figure that cause 1 or more points of damage, that figure must make an immediate Courage Check (TN10). If the figure fails, it suffers drowning damage equal to the amount by which it failed, as it is spun about under the water. If the check is passed, no additional damage is suffered.

Submerge – While this figure is in water, figures more than 6” away cannot draw line of sight to it.

5 comments:

  1. Nice coincidence, when i was thinking (again) in a proper miniature to proxy a Gourgaz for a fanmade fork of rangers in Magnamund world ^_^

    ReplyDelete
  2. Awesome, thank you very much for the stat blocks to include in your games, I play them all and this will be a great addition :)

    ReplyDelete
  3. Will these stats appear in Old Bones?

    ReplyDelete