![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-v587O6OQhg9Uyp6sT8Qfv2NRyhQOHi2Q_2AxeY-qYRTZVy5YvYrkHrO6XHUCLgfQub2o_fGawbqkAi9ZwQ3ZzZeeWRGNaAVgLuX5Sa9M6oJy_HFCTNzT7qLD0sIMhdWX5eURoTojkHFj/s320/Cover_WI361.jpg)
The
new issues contains ‘The Floating Hulk,’ a solo scenario I wrote for Ghost
Archipelago in which the Heritor and crew investigate a demasted ship floating
just outside of the islands.
Ironically,
this scenario marks the first that I’ve written that actually involves a ship,
or at least what is left of one. I really enjoyed working on this scenario, and
I find it an interesting one from a design point of view. I tried to set it up,
so that, if everything goes exactly right, the scenario is relatively easy, but
as soon as something goes wrong there is a cascading effect.
This sounds like a must have, thanks for bringing it to my attention, much appreciated :-)
ReplyDeleteRead it a couple of days ago, looks really interesting
ReplyDeleteI can see that little adventure go downhill very easily. Will try it, for sure.
I have plans for combining this game with Congo. A small adventuring party exploring ancient cyclopian ruins in the Jungle. What could possibly go wrong?
ReplyDelete