Friday, 2 November 2018

Rangers of Shadow Deep – Available Now!

A kingdom stands on the brink of destruction, as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds, the kingdom’s best soldiers, the rangers, must venture down into the shadows to gather information, rescue prisoners, and ambush enemy supply lines. It is a desperate fight against overwhelming odds, but every little victory brings another day of hope.
            Rangersof Shadow Deep is a solo and co-operative tabletop miniatures game, in which players create their ranger, gather companions, and play through a series of missions in their fight to hold back the darkness. If their rangers survive, they will grow in power and ability, and be sent on more difficult, dangerous and intricate assignments.
            This book also includes the first supplement for the game, Burning Light. In this mission, the rangers must venture to a ruined convent, searching for an ancient artefact. As they choose what order to explore the ruins, and thus the order in which scenarios are played, they must gather clues to the artefact’s location. But they must be quick, for the longer they remain, the more the forces of the Shadow Deep become aware of their presence.

By the creator of Frostgrave and Ghost Archipelago.

Now available as a PDF from RPGNow.

If you want to keep up with all the latest news for Rangers of Shadow Deep and share photos, stories, rules questions, etc. then join the Rangers of Shadow Deep Facebook group



26 comments:

  1. Question: where in the book does it say that Heroic Abilities and Spells are single-use only? It seems to imply it in the section about casting spells, but I cannot see where it is spelled out.

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    1. Page 50, 'Using Heroic Abilities and Spells': "A figure may use each Heroic Ability that it possesses once per scenario." Then, under 'Casting Spells' on p.51, "Spells are subject to the Heroic Abilities rules given above...".

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  2. Does this game include the +1 fight split stat for using a hand weapon and a dagger? Otherwise, I can't see why daggers have an obvious -1 damage.

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  4. Excellent news! Snagged my pdf, but I hope a print version becomes available. 211 pages is a lot to photo-copy!

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    1. I would definitely second the print version request. Much easier to navigate.

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  7. I'm adding my voice to the call for a printed or print on demand version. I've got my pdf, and it looks spanking, but I'd be happy to pay again to get a physical copy of the rules. All the best with this project, and lets hope it takes off like Frostgrave.

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  9. Just to say I really like the book. Great illustrations and lots of content. Am researching how to make spooky trees...

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  10. Does anyone have a ranger sheet pdf link? Prefer fillable, but anything would work.

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    1. There is a PDF available in the FB group. I'll see if I can get one available here.

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    2. You're awesome, thank you so much. The game is amazing, spent the entire day yesterday at a local game store playing it, and introducing others to it.

      Frostgrave,and Rangers, have renewed my interest in the hobby. I have plans to open my own store locally with these games being the primary focus of the store, so that I can share this exciting hobby with others.

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    3. Many thanks. Glad to hear you like it! It's all about having fun after all!

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  11. I picked up the PDF at DriveThru yesterday and immediately started rummaging through my 15mm collection. I've got far too few fantasy miniatures it seems, but monsters and demons in abundance. I might switch the gnolls for some demons, giving the game a less fantasy and darker twist.
    The rangers will most likely become a group of witch hunters.

    I really like to thank you for the solo co-op mode, these are things you rarely see in a miniature game and are usually associated with board games. It makes the game that more worthwhile with people who are new to the hobby or as a friendly game with the family.

    One thing I've been wondering about is whether we will ever see rules for simple firearms in your games (though it's not that difficult to make some up myself)?

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    1. Many thanks for giving it a try...as for firearms, I have written some rules, you can find them in issue 1 of Spellcaster Magazine. https://www.drivethrurpg.com/product/214986/Spellcaster-The-Frostgrave-Magazine-1

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    2. Question: Is there a reason why the terror wing isn't large?
      It also might be useful to provide a list on what the different creature abilities can do.

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  12. Does the game use 15mm mini’s or are my various 28mm mini’s ok?

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  13. It was designed with 28mm in mind, but there is no reason 15mm wouldn't work too!

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