Today, Osprey Games released the Power Card Sheets from the rulebook as a free download. These cards contain the rules for all of the powers that Captains and First mates can choose from, all 52 of them.
Creating these powers was probably the most enjoyable part of the design process. It was my chance to develop fun and clever ways to bend or break my own rules, to give players the chance to manipulate the game environment, and to allow the main characters to do some really cool, cinematic stuff.
Also, it presented a nice
challenge. In Frostgrave, everyone is controlling a wizard, so it was
easy to justify anything cool they could do, just by saying ‘its magic’! In Stargrave
though, the characters come from all kinds of different backgrounds. While a few,
such as the Mystic and the Psionic can do things that look a bit like magic,
most of the others; however, can not. Soldiers, Rogues, Cyborgs, etc. should
have abilities based more on skills, or technology, or luck. In fact, that’s
why I called these things ‘Powers’, as I couldn’t think of a better, all
inclusive term, for the different abilities that captains and first mates can
possess.
So, have a look through all the powers and, hopefully, it will get your own creativity stirring, giving you ideas for cool characters to start their adventures in the Ravage Galaxy!