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Artwork by Barrett Stanley |
Writing and games are my passion. I love getting to my desk each
morning and sinking into fantasy worlds of my own creation. I love the
word-craft of writing stories and filling bestiaries with strange monsters. I
delight in the mathematics and probability of rulemaking, of working with dice,
of manipulating the flow of stories through randomization. I am driven to
create games that give people a reason to gather around a table: to laugh, to play,
to create their own stories. This is my work. I feel a calling to do it. One of
my main goals at this point in life is to ensure that I can keep doing it.
Unfortunately, having ‘work’ to do is not always the same as having a job that
earns money.
I’ve
considered setting up a Patreon for a couple of years, but every time I
seriously thought about it, I decided, ‘I don’t really need it’. My games,
published by Osprey Games and Modiphius, have sold well, and my publishers and
my fans generally seem eager for more. I’ve even done some self-publishing to
help fill in the cracks when other work was scarce. All and all, I’ve been
incredibly fortunate to earn a decent living while working so intently on
projects I love.
But while
I’ve been able to support my family for a few years now, it has never been a
steady road. Some months I earn next to nothing, others I land a big score. I
live in hope that it averages out. I have no employment safety net, I don’t
earn a pension, and I don’t get paid time off. That’s just the price of being
my own boss, and I’ve accepted that. However, my industry is rapidly changing.
New technologies and changing societal norms are mutating the traditional
relationship between creators and publishers. Contracts that made sense when
they were signed have become out-dated, obsolete, or sometimes non-sensical.
While I work to maintain good relations with my publishers, and honestly hope
to continue working with them for decades to come, no one can truly say what
the industry will look like in three, five, or ten years. Will there be any
publishers? Or at least more than one? And if there are, will they still employ
independent creators? How can independent creators hope to retain a stake in
their own creations while still getting them out to the people who would enjoy
them?
Now, more
than ever, it is necessary for creators to interact directly with the fans of
their work. So, while the money and the idea of a bit of ‘steady income’ that
comes with Patreon is certainly appealing to me in the present, I have really
joined in the hopes of better securing a future for my work. To have a place I
can always go to write, to create, and to share with people whose passion for
fantasy adventure games burns as brightly as my own. A place where my work can
be supported even if all other avenues dry up. Additionally, I want a place
where I can enjoy the full freedom to write and publish whatever, whenever, I
want, without reliance on anyone else. The business world loves to capture and
dominate niches, as it has proven a good way to generate income, but people and
artists don’t work like that. We thrive when we are free to explore, to take
chances and risks, and to push the boundaries of our life and work. I am
hopeful that Patreon will give me a safe space for my own explorations into
areas and artwork for which publishers have no use. I need to keep exploring
and trying new things, artistically and economically, both to survive
financially and to ensure I don’t stagnate. I’ve got to keep pushing myself as
well as my work.
I haven’t
joined Patreon to massively change what I do. My greatest joy still comes from
creating fantasy adventure games that are turned into glorious game books! I am
just hopeful that Patreon is another tool that will allow me to continue to do
that, while also growing as an artist and creator. If you’d like to support me
in those endeavours, you can do so here.
What Does it Mean for this Blog?
I set up The Renaissance Troll to be my personal hobby blog, to show off the miniatures I have painted, talk about the games I have played, and to share quick thoughts about anything else that struck my fancy. Over the years, my work has crept into that, but that has always been its secondary function. I still intend to carry on with this blog, showing off minis and talking about games. Occasionally, I will mention Patreon, and maybe even share a piece or two from it, but it won't alter the basic structure of this blog.