Playtesting is done. The corrections have been made, the
tweaks tweaked, and the random encounter tables added. Yesterday, I officially
handed over the manuscript for my fantasy miniatures wargame, Frostgrave to my
editor. It is possible that he might come back requesting more changes, but as
we have already been through one round of that, any requests will likely be
pretty minor.
The playtesting proved to be a fun, interesting, and useful
experience. For the most part, everyone was very enthusiastic about the rules
and seemed to find the basic mechanics easy to grasp. Peoples were especially
pleased by the variety of different wizards that could be played and the number
of different spells that were available.
On the flip side, most people felt that the early
versions of the game were just a little too lethal with regards to campaigns.
Also, some of the rules for handling combats involving more than two combatants
were a little confusing. Both of these have been changed, hopefully for the better.
By far the most common request though, was for MORE monsters! Well, that
was a request I was happy to oblige. Since the game is now going to be produced
hardback, with a higher page count, I was able to include a full bestiary with optional
random encounter tables for players who want even more chaos on their
excursions into the frozen city.
It is still the better part of a year before Frostgrave
will actually see print, but my enthusiasm is running high. I’m already
thinking about possible supplements or articles to expand the game.
Of course, I have two other books I’m suppose to write in that time...I perhaps should have thought a bit more about this before my daughter was born...
Of course, I have two other books I’m suppose to write in that time...I perhaps should have thought a bit more about this before my daughter was born...
I've actually just played two games with my friend earlier this evening, but looks like I'm too late for a feedback!
ReplyDeleteAnyway, once thing we noted was that even after a lapse of several months, the basic mechanisms are memorable and we managed to pick the game up again quickly. It's a fun set of rules.
Cap. You should be receiving an email from me soon with a bit more info. I'd love to hear about the games, even if it doesn't directly impact on the rules. I have very much enjoyed your own blog posts on your playtest games.
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