Now, I know what you are thinking, those giant flies are
kind of cool, but what use are they beyond a few scenarios in Rangers? Well, I
agree. If you are going to buy some flies, and spend the time painting them up,
you ought to be able to use them for at least a couple of different games.
With that in mind, I asked a few of my fellow game designers
if they could help me out. And so, presented here are rules for using your
giant flies in games of Relicblade, Scrappers, This is Not a Test, Ragnarok,
and Last Days!
Relicblade by Sean Sutter
Sean went above and beyond and created an illustrated card
for Relicblade players that want to include giant flies in their game. If you
click on the illustration above, it should be large enough to print out.
Scrappers by Bob Faust
It seems to me that giant flies fit perfectly in the
Scrappers setting with all its mutant life forms running around. Of course, I didn't expect the radiation beams from their eyes!
Deep in the most irradiated parts of an Omega Zone lie nests
of Zone Flies. Steeped in hard radiation, these large mutant flies zip around
the ruins shooting dazzling beams of deadly radiation from their multi-faceted
eyes. Fortunately for their prey, they aren't alive to witness how they are
then devoured...
Scrappers Zone Fly - Lifeform Type: Mutant (Strider)
Model Type: Trooper
Ratings Profile: Combat 3
Command 1
Constitution 3
Traits: Organic Weapon (X-Radiated Eyes)+1
Gear; None
Supply Points: 51.
Ragnarok by Tim Korklewski
Although it has just been released, it is never too early to
add new monsters to your games of heavy metal Viking combat!
Across the Fractured Realms, bodies of the dead are piled
into great heaps of flesh and blood that dot the war-torn landscapes. Found swarming within these putrid battlefields are flies of immense size
that feed and breed amongst the corpses. Over time, Nidhoggr’s Corruption has seeped into the remains of the
dead, transforming what were once normal flies into these monstrosities that
can be found today. Giant Flies are about the size of a human infant with
wings that also possess an insane spark of intelligence that sets them apart
from their tiny mundane counterparts. While more of a pest than a threat, Giant Flies can be dangerous who
dismiss them. Their bite contains a
myriad of diseases and sickness that can fell even the mightiest of warriors
who choose to ignore the wound.
Giant Fly
|
Beast
|
Size
|
1
|
Base
|
30mm
|
Cost
|
30
|
|||||||
AP
|
SP
|
MA
|
RA
|
DF
|
RS
|
DR
|
MN
|
HP
|
Special
Abilities
|
|||||
2
|
3
|
1
|
NA
|
3
|
1
|
2
|
0
|
1
|
Absent-Minded,
Coward, Flight (6)
|
|||||
Attacks
|
ST
|
RN
|
Attack
Special Abilities
|
|||||||||||
Fly Bite
|
0
|
ML
|
Toxin (0)
|
This is Not a Test by Joey McGuire
In the event of the apocalypse, I feel pretty sure that
flies will also survive…just maybe not in their present form. Thankfully, Joey
McGuire, the king of the wasteland, agreed!
Buzz Fly
A common wasteland nuisance, buzz flies are large mutated
houseflies found in every part of the wasteland. Drawn to garbage piles, carrion, and the
fecal droppings of larger wasteland predators, when buzz flies gather in large numbers
their incessant wing movements create a discordant buzzing noise or droning
than can drive any wastelander to distraction. While not particularly dangerous singly, buzz flies are almost always
found in large groups, and they can become agitated if disturbed or
attacked.
Name
|
Type
|
Defense
|
Wounds
|
||||
Buzz Fly
|
Mutant Animal
|
6
|
1
|
||||
Stats
|
|||||||
Move
|
Melee
|
Ranged
|
Strength
|
Mettle
|
|||
6
|
4
|
0
|
5
|
5
|
|||
Skills
and Mutations
|
Flight
|
||||||
Special
Abilities
|
Oblivious
– Automatically passes all Will tests.
Ceaseless
Droning – Any model within 6” of two or more droning flies suffers a -1
penalty to Activation and Intelligence Tests.
|
||||||
Equipment
|
Natural Weapons
|
||||||
Classification
|
Nuisance
|
||||||
Last Days by Ash Barker
Fighting zombies is all well and good, but occasionally, you
might want to mix it up and fight a huge swam of flies instead. At least that’s
the conclusion that Ash Barker came to, when I asked him to help out! You can also download Ash Barker's rules here.
After
a strange aurora in the sky, the people of Prospect, Alaska wake to a beautiful
crisp day on the edge of the world. Summer is beginning to push the snows
higher and higher up the mountainsides and the sounds of birds, animals and
insects are returning to greet the townspeople with the morning sun.
As
the air grows warmer however, a strange buzzing fills the air. The aurora
appears to have had some strange effects on parts of the animal world, in
particular the millions of flies spawning in the foetid melt-water.
Brace
yourselves, grab the nearest handy weapon and prepare to survive the onslaught
of THEM!
A
New Menace
In
conjunction with the great new Rangers of Shadow Deep Giant Flies being
released from North Star, Joe thought it would be fun to smash together some
rules for these horrible foes in other game systems. Never one to pass up the
chance to write something for a classic-camp horror movie this micro-supplement
obliges that impulse.
So
without any further-ado, I present a new Menace for Last Days. In all respects
these monsters replace the Zombies as the ‘foe’. Any Zombie-Related references
should be replaced with Giant Fly related references instead.
Giant
Fly (MENACE)
AP
|
CQC
|
FA
|
S
|
E
|
DC
|
H
|
I
|
8
|
2
|
0
|
3
|
6
|
1
|
3
|
1
|
Special Rules
|
Numerous: Giant Flies swarm endlessly as they
spawn from the aurora-tainted pools at the base of the mountains. Ravenously
hungry they will devour any living thing they can find and almost always
arrive in groups. When summoned to the encounter area by Noise, place D3+1
Flies instead of the normal 1. When deploying initial Flies to the table,
each time a player places a ‘Fly’, placed D3 Flies instead. It is most likely
you will need more than 20 Flies for the average Encounter.
Endoskeletal: While tough, the hard exterior of
the flies will basically burst when pierced, ejecting their guts everywhere
in a noxious flood. Weapons with the Lobo Attribute may re-roll Damage Rolls
when targeting Giant Flies.
Disease
Ridden: While not going to actively turn a
human into a giant fly, the bites of these monsters will cause almost
immediate sepsis and blood poisoning. Bitten results on the Injury table are
treated as normal.
Agile and
Winged: It is almost impossible to slow a
Fly as it tracks its target. Giant Flies treat all movement, as Open Terrain,
whether moving up and over a wall or through broken ground. The only action
they may take is Move Through Open Terrain. They will move in the Menace
Phase precisely like Zombies.
|
Big
thanks to Joe for the invitation to do a Guest Spot! I’ve been slowing amassing
a catalogue of ‘Optional Menaces’ for Last Days as the nucleus for another
expansion and this was a fun nudge to get one done!
That's excellent; not just the new minis, but the support for so many different games.
ReplyDeleteActually, how about adding "Giant Flies" to Operation Last Train. Maybe as faster moving Bugs that maybe treat "knocked down" as "killed" due to their fragility?
DeleteLove it! Thanks for doing this.
ReplyDeleteThis is such a cool idea and I play most of these games!
ReplyDeleteThis is a great idea, love the whole Multiverse/game aspect.
ReplyDelete