Chris' knight proved how strong the giant was by getting stomped flat. The archer decided to run. |
A few weekends back, I had a couple of friends down
for a bit of dice-rolling action in the Frozen City! This not only represented
the first time that I had played a wargame with another human being in over a
year, it was also the first time that I had played Frostgrave: Second Edition primarily for fun!
We all created new wizards and warbands for the
occasion. I brought Scarfollean the illusionist. Pete brought an Enchanter,
while Chris showed up with his Bretonnian themed thaumaturge. Since there were
three of us, I set up a hexagonal table, using masking tape to mark out the
boundaries. That way we could set up in alternating angles, ensuring that we
were all equidistant from the centre of the table and one another.
The spider is just marking the deployment zone, luckily for Pete's warband! |
The game also gave me a chance to test out a few mechanics that I’m planning to use in Frostgrave: Fireheart, a future supplement.
The first game featured several teleportation discs scattered around the table. Whenever a figure stepped on one, there was a
chance that they would be teleported to one of the other circles. This was
especially important since many of the treasure tokens were sitting on top of
them!
Pete's warband cautiously advances. |
In fact, things seemed to be going really well for
Chris until a frost giant showed up in his deployment zone. A pair of his archers
nobly dived off a tower to escape its wrath. From here on, it became a comical
game of dodge the giant, as the lumbering brute managed to teleport all over
the table, eventually threatening each warband in turn.
My woman-at-arms teaches Pete's thug a lesson about wandering off alone. |
When the dust finally settled, everyone had made it out with at least a couple of treasures, and the giant was left ruling the battlefield!
After a lunch break at the local pub, we were back at
the table for Game 2!
In this game, a giant turbine was placed in the middle
of the table. At end of each turn, there was a chance of it randomly
activating. If it did, it would spin around randomly, and when it stopped, it
would turn on. This would push all the figures in front of it away, while
sucking in all those from behind (and not nice things would happen to anyone
who got sucked in…) So, of course, most of the treasure tokens were sitting
just next to the turbine.
Pete's treasure hunter face-plants after diving off a tower with treasure. |
Meanwhile, Chris found the perfect firing spot for
this archers, and poor Pete’s wizard went down early to a rain of arrows. Unfortunately, things then took a turn for
the worse for Chris as a series of monsters all showed up behind his warband,
forcing him to beat a hasty retreat off a different table edge.
Chris' Bretonnians accidently secure the centre in Game 1. |
It was a great day of gaming, laughing, and shooting
the breeze, and hopefully there will be lots more days like it in the future!
Thanks to Pete for all of the photographs!
The frost giant continuing its rampage around the table! |
Ooh, that looks and sounds like great fun.
ReplyDeleteSounds awesome! Is Turbine the correct word for something that blows/sucks air? Sorry for being pedantic...
ReplyDeleteIt was in ancient Felstad!
DeleteWhat % of the board is covered with terrain? I currently play with around 30%.
ReplyDeleteThe more cover your minatures can get, the better the game my group has discovered. So lots of terrain in our games.
Delete