Monday 27 November 2023

Skin that Smoke Wagon!


I've just started running Deadlands for my Sunday night RPG group. It's the first time I've run a game in that setting for nearly twenty years and the first time using the Savage Worlds system. Two games in, I think the gang is loving both the setting and the system. They've already survived a train wreck, taken down a giant bug, and are now wandering the strange, haunted streets of the town of Coffin Rock. 

While I don't generally use miniatures in my RPGs, preferring theatre of the mind, there are times when things get confusing enough, when the stage gets big enough, that miniatures help. So, I figured I'd best paint up some weird west minis just in case. Thankfully, I thought this might one day come up, so I backed the Zombicide: Undead or Alive Kickstarter a few years ago, just for the minis. I've shown a couple off on this blog before, but last week, I painted up three more.

Apart from the exaggerated stances on some of the figures, I really enjoy painting them. Enough detail to be fun, without overdoing it. While the detail isn't as crisp as metal, it sure shows how far 'board game figures' have come in the last decade. Still got about 100 to go!


  1. Hello Joe!
    Love your games - I just saw a recent interview with you on tabletop Alchemy where you talk about game mechanics in other games, and I was wondering what you though of (if you've played them) -

    1) Infinity?
    2) Brawlmachine?

    Infinity is so different to a lot of wargames, but has the d20 and the responiveness (and the lethality!) that you seem to like...

    And Brawlmachine seems to me the BEST incarnation of Warmachine as they severely cut the points and banned some of the most powerful casters, and for all the issues with PP the fundamental game system is still fantastic imo.

  2. I'll be honest - I've never played either of them (and this is the first I've heard of Brawlmachine!). Infinity has never appealed to me because of its fixed characters and styling. I have heard great things about the mechanics though. I'll keep an eye out for Brawlmachine.