Tuesday, 9 February 2016
Frostgrave Gnolls
Timed with the release of the next Frostgrave supplement, Into the Breeding Pits, in July, these guys:
Wednesday, 27 January 2016
Work In Progress: Knight of Minas Tirith II
One issue I have encountered when working on this
project concerns the horses. In the early days of The Lord of the Rings
miniatures game, GW only produced two different plastic horses. While that’s a
bit disappointing, it’s not a huge deal. A bigger problem is that one of those
horses only has one point of contact between the horse and its base – basically
the whole miniature is balanced on one back hoof. That’s fine as long as your
rider is also plastic and weights basically nothing, but as soon as you put a
metal miniature in the saddle, it begins to droop. Droopy knights are something I just can’t
take.
So, I did a little searching and made a delightful
discovery. Warlord Games produce a set of plastic horses for their Pike andShotte line that are nearly the same size and have nearly the same saddlery as
the GW Minas Tirith ones. The only thing missing is the leather cover for the
horse's head, but I can live without that. Even better, these horses can be
bought in sprues of 4 for £4. I picked up a few sprues, and I think you’ll agree
from the photo that they are good match for the knights. They are actually just
slightly bigger than the GW horses, which I believe actually makes for a better match with the knights. The downside to these horses is that they come on
integral bases, so some work is required to cut them off of those bases and attach
them to GW bases.
As I mentioned in the last post, I’m no fan of white
metal spears and like to replace them with steel ones. These can be purchased
from a lot of companies – usually they are sold as pikes. In fact, you can see
some in the link to Warlord Games given above. They need to be cut
down to size, which requires some serious clippers to cut through the steel,
but isn’t too much of a challenge. It might also be advisable to cut or file
down the top, as the ones I’ve got are quite sharp and easily capable of
spearing a wayward hand or finger.
While getting this figure ready it occurred to me that I had really made life hard for myself with my last knight. For that guy, I took his
original hand, cut off the spear, drilled through the hand and put in the steel
spear. It never occurred to me that at 28mm most hands look more or less the
same, especially if you are going to paint it as a glove, and there was really
no need to drill through a metal hand when I have plenty of much easier plastic ones lying around. So this guy got a plastic hand. With a hand drill it
only takes seconds to put a hole through the hand and glue the spear in place.
Slightly more challenging is attaching the hand to the arm. I drilled more holes in the hand and the wrist and inserted a bit of the steel pike I had clipped
off to get the length down. I once again got a little cavalier with the glue –
I really need to get a better dispenser – so he once again has a ‘thick’ glove
hand.
Still, all and all, I’m really happy with how the figure
is going so far!
Wednesday, 20 January 2016
Monday, 18 January 2016
Frostgrave: Sellsword
Wednesday will be a day of nervous excitement for me, for it is the day that Frostgrave:
Sellsword goes up for sale. This mini-supplement for Frostgrave includes rules for hiring Captains, a new type of
customizable soldier who gains experience and can learn ‘Tricks of the Trade’.
It also contains three new scenarios.
I’m actually more nervous about this release than I was
Thaw of the Lich Lord, despite the
fact that it is only about a fifth of the length. That is because, unlike Lich Lord, Sellsword presents a more fundamental change to the game. While all
of the rules for Captains are optional and wizards don’t necessarily have to
hire them, I think it very likely that most players will want to use them. I
think they will become ‘part of the game’ in a way that no individual item in Lich Lord is likely to do.
Okay – here is the reason I’m most worried – Captain’s
don’t have skills! Not as such anyway.
In most of the discussions I’ve seen about captains in Frostgrave, both before and after Sellsword was announced, people have
wondered what skills they would have. I suppose skills have become such an
ingrained part of skirmish wargaming that they are almost assumed, but I wanted
to try something different. I wanted to try something that would bring a bit
more tactical nuance and a bit more decision-making to the game. So, I came up
with ‘Tricks of the Trade’. Unlike the skills found in most wargames that are ‘always
on’, Tricks of the Trade can only be used once each game. In general they can
be used to modify one die roll. Thus a player really has to think about when to
use it, and, while they certainly give a captain an advantage, they won’t be
applicable all of the time.
This does, unfortunately, add another little level of
complexity and record keeping to the game. I struggled with the decision,
because I know the game’s inherent simplicity is one of its strong attractions.
In the end, I thought it was worth it. Ever since I finished the first version
of Frostgrave, I thought there was something missing, that one extra ‘named’ character
that represented the poor, non-magical soldiers.
Well, I guess I’ll know if the players agree with me on
Wednesday!
Saturday, 16 January 2016
Knight of Minas Tirith
It’s an interesting set. At some point, Games
Workshop replaced the original boxes with a ful plastic version. I’ve got one
of those as well (unpainted). The differences between the two sets are minor,
with one exception. The plastic box set comes with shields whereas the metal
one do not. Now, as it turns out, I think the models actually look better
without shields, so it’s not a big deal.
There is one other issue I just had to deal with
though. I hate long metal lances (and spears and pikes) because when they are
cast in white metal, it is impossible to keep them straight. They invariably
bend and no matter how much time you spend trying to straighten them out, they
never quite look right again. So, for my first knight here, I cut the lance out
of his hand. I then drilled out the hand and inserted a steel rod. It was a
bit of a pain, but worth the trouble. Also troublesome was connecting the hand,
with the new lance, to the wrist. I got a little carried away with the glue, so now the knight appears to have a heavy falconry glove on his right hand, but
it’s a minor thing.
Good thing, I suppose, since I have 18 more of these
guys (I picked up an extra banner barer somewhere down the line). Combine that
with the 6 Knights of Dol Amroth I’ve got (also unpainted) and someday I will
be able to field a full Gondorian cavalry force!
Friday, 1 January 2016
Frostgrave Scenario: Standing in the Eye
I hope everyone enjoys this new Frostgrave scenario,
which I decided to publish on my blog as part of a charity raising effort. I am
asking anyone who plays this scenario, prints it off, or downloads it to add to
their collection to please donate at least £1 to Save the Children through the MyDonate page I have
set up. I am hoping to raise £500. For more information on this campaign of The
Order of the Sword and Dice, please see the blog post immediately preceding
this one. Enjoy your adventure into Frostgrave!
Frostgrave: Standing in the Eye
Over
a thousand years ago, a wizard named Grodek Humphrizes built a walled house in
the southwest corner of Felstad. In the centre of his house, he created a
unique spherical chamber called the Rondure. He linked the Rondure to four
permanent wizard eyes which he installed at the corners of his walls so that he
could spy on his neighbours. He also linked it to the two security constructs
that patrolled his grounds.
Grodek Humphrizes died in the great
storm that buried Felstad, and much of his house was destroyed. However the Rondure
survived, mostly intact, as did the two constructs...
Set-Up
Begin
the set-up by placing the Rondure in the middle of the table. The Rondure can
be any small chamber which is mostly made up of windows or open walls.
Alternatively, just designate a small rooftop as the Rondure. Next, place four
‘wizard eye’ markers on the diagonals between the Rondure and the four corners
of the board. Each marker should be 12” away from the Rondure. Fill the rest of
the board with ruins and rubble as per a standard game of Frostgrave. Place treasure as normal. Finally, place two ‘security
constructs’ next to the two treasures that are closest to the Rondure.
Special Rules
Any
spellcaster standing within the Rondure at the start of a turn immediately
takes 2 points of damage. A spellcaster standing in the Rondure may use any of
the four wizard eye markers to draw line of sight for the purposes of casting
spells. Unlike normal wizard eyes, these have 360 degree vision. Additionally,
any spell from the Soothsayer school cast while standing in the Rondure gains
+3 on the casting roll.
A spellcaster standing in the Rondure
may sacrifice one action (which may be his required movement action) to take
control of and activate one of the security constructs. Take the actions for this construct at the
end of the current players phase. This construct will not activate again this
turn. The spellcaster loses control over this construct immediately after the
phase. A spellcaster may not take control of a construct currently under the
control of another player. A security construct cannot leave the board for any
reason.
Treasure and Experience
Roll
for treasure as per a normal game of Frostgrave.
Calculate experience as normal with the following additions:
+25 Experience if either the
wizard or his apprentice begins a turn standing in the Rondure.
+10 Experience for each security
construct killed by the wizard or his warband.
Security Constructs
Security
Constructs look like empty suits of armour carrying large weapons, usually a
battleaxe or warhammer. They were a popular ‘budget’ option for wizards looking
for a bit of household security.
Move
|
Fight
|
Shoot
|
Armour
|
Will
|
Health
|
Notes
|
|
Security
Construct
|
6
|
+2
|
+0
|
12
|
+0
|
14
|
Construct.
Treat as using a two-handed weapon.
|
Thursday, 3 December 2015
New Frostgrave Scenario
Just a quick note to say that the new issue of Tabletop Gaming Magazine is out today, and includes an exclusive Frostgrave scenario called The Bridges of Mal Dreath. I wrote the scenario when I was still very much in the Thaw of the Lich Lord mindset, so it should slot right into that campaign. In the UK, you can pick up a copy at WH Smiths. Elsewhere in the world, you are probably best off ordering direct. Anyway, here is their Facebook page.I like to think that I was going to be on the cover until I got bumped for Wil Wheaton and then he got bumped for Darth Vader!
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