Wednesday 15 May 2024

A Rare Space Hulk Scenario


I was back in the pub last Sunday night playing a rare Space Hulk scenario. For as much as I love the game, it does have one major flaw - a lot of the missions are dependent on having a really large table! We play on a very long, but somewhat narrow, table in the pub, so I look for missions that will fit.

I found one in an old issue of White Dwarf (okay, I found a PDF online of the missions in an Old White Dwarf and not I can't figure out which one). This one is called 'Ambush'. The marine player has to get 4 of their 10 guys across the table and out the exit. It's tough though, because their are basically only two paths to take. However, unlike most 10 marines scenarios, the genestealer player only gets 1 blip per turn, meaning I had to be a lot more cautious how I used them than is normally the case.

The marines played a good game, leaving a couple of guys back to prevent ambush from behind, while slowly advancing the rest. A couple of marines were lost along the way, but they took a bunch of bugs down with them. It really could have gone either way. Towards the end, they had four guys near the exit, with only one blip in the way. They'd used the flamer to cut off any alien reinforcements. In the end though, it wasn't to be. The blip revealed three aliens, which proved just too much in those close confines. Three of the four marines were pulled down, giving the aliens the victory. Once again, the scenario demonstrated how such a simple game can be so tactical and tense!



8 comments:

  1. This mission, and a few others were published in issue 7 of Citadel Journal, rather than White Dwarf.

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  2. This is such a great game...so good...and I 100% agree it has the major flaw of needing a lot of table space, especially if you want to play some of the biggest missions released (especially multi-level missions where you have to have multiple levels laid out at the same time, and also some of the fan missions too)...aaaaaannnddd this is precisely why I made my own 15mm scale magnetised set of rooms and corridors and associated terrain along with all the Teminators and Genestealers...I can now easily fit the largest of missions on my gaming table and due to its size and design, the entire set stores away very easily with minimal space used...

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  3. Truly a classic game. Good to see old resources well used.

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  4. Space Hulk is such a neat game.

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  5. A great game. The person who I played a lot of it back in the 90s moved away, with the game :-(

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  6. What a thrilling account of your Space Hulk game! The "Ambush" scenario sounds incredibly intense and strategic. It's fascinating how the limited blips for the genestealer player added an extra layer of challenge. The nail-biting finish really highlights the tactical depth and excitement the game offers. Thanks for sharing this gripping recap!

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