Back in Issue 2 of Spellcaster Magazine, I included an article called ‘Frostgrave Mech War’, which used the basic Frostgrave mechanics, but converted them for use with big stompy robots. I even included a scenario. Since then, I have dabbled with the rules off-and-on. I created new weapons systems and a bunch of new mechs. Last night, with my wife out, and the kids in bed, I decided to break everything out and have a play.
I devised a quick scenario which had four mechs and two tanks from my Firehawks Legion attacking a small base guarded by a pair of mechs. Those mechs would soon be reinforced by a motorized infantry company.
The game started well enough. In the initial clash three mechs were destroyed, and the scenario seemed to be playing fine. But… the longer I played, the more I rolled the dice, the more I realized that I didn’t have a good handle on my own rules. I had introduced so many new variables that I no longer intuitively understood the mathematics behind what was happening. Without this understanding, my actions became increasingly random.
Thankfully, I was really just working on this game for my own amusement, not for work. So, for the moment, I have decided to just give up on it. I think, if I want to do a mech game, I need to discard most of the Frostgrave mechanics and start from the ground up. That is more time and commitment than I want to give it right now.
Oh well, I guess it is back to Battletech.
By-the-by, that super awesome hexed game mat is by Cigar Box Battles and is highly recommended.