Monday, 16 March 2020
Spellcaster Ranger
I am slowly assembling my go-to Rangers of Shadow Deep warband, and have just finished up painting this figure to use for my conjuror. It’s actually a figure of Nesra, from the official Rangers line. After several years of painting fancy Frostgrave wizards, it’s nice to take a break and paint a more practically dressed spellcaster!
Monday, 9 March 2020
It's Not Easy Being Green!
In general, I dislike when people take childhood
characters and put them in adult settings. I know it is all for fun, but mostly, I don’t find it funny. So, on the surface, a miniature of Kermit the
Frog wielding a chainsaw should have no appeal.
But! While I’m sure this miniature was made with dark-comedy
horror gaming in mind, that’s not how I see it. You see, I love the Muppets,
always have. I think Jim Henson was a genius. I love Kermit the Frog…but as fans
of Kermit know, that frog could lose his cool. In fact, he occasionally just completely flipped. Okay, not to the extent of grabbing a chainsaw and
attacking people, but, consider if the source of his annoyance was a tree, or a log, or a piece of furniture...
I can honestly envision the scene where he comes flopping and flailing across screen, shouting his ‘aaaaaaaaa!’, with his chainsaw held high. All of
the actual sawing would occur off-screen, possibly with saw-dust spraying into the
shot.
Anyway, the figure was a gift. It made me smile, and I had
fun painting it.
Wednesday, 4 March 2020
War of the God Queen by David Hambling
You don’t have to read The Dulwich Horror by David
Hambling to understand and enjoy his new novel, War of the God Queen. But, as that
anthology is excellent, and provides some interesting background and context to
Hambling’s new novel, I highly suggest it. Here is my review of The Dulwich Horror.
For those that have already read it, or don’t plan to,
read on…
Near the end of The Dulwich Horror, a band of Oxford
graduates, living in London in 1927, take on the forces of Cthulhu. During that
fight, one of the characters is swallowed up by the earth, and presumed killed.
That is, the characters in the story thought she had died, and for that matter,
so did I. I am very glad to learn that we were both mistaken.
War of the God Queen opens up with that young woman
falling through time, back to some distant age, in some unknown part of the
world, where nomadic tribesmen are engaged in a low-level war with cthuloid
monsters.
What follows is less of a mythos story, and more of a
very modern take on the early ‘planetary romances’ of Edgar Rice Burroughs and
Robert E. Howard. I almost hate to conjure those two names, for their writing
is so at odds with Hambling’s. Where both Burroughs and Howard write stories
involving brawny heroes with super-human abilities, Hambling’s hero is a
classically-educated, ‘modern’ Englishwoman of the 1920s. Sure, she is
athletic, but she is no warrior.
Inevitably, our heroine gets drawn into the war as it is
both escalating and potentially holds the key to her return to her own time.
But, despite her obvious intelligence and breadth of knowledge, that knowledge
holds no obvious secret weapons. She doesn’t know how to make gunpowder, or steam
engines, and even if she did, the low, Bronze Age technology of the people
around her couldn’t make use of it.
Thankfully, she is soon joined by another group of woman
pulled from various points in time – all but one from her past. Again, none of
these women know any devastating military secrets, but each bring the
interesting skills of their time and place. And this is the central premise of
the novel – how these women, using what knowledge and abilities they possess,
manage to change the society they are thrust into. It is a war story about organization,
logistics, and intelligence gathering. Sure, there is plenty of fighting, and
some gruesome deaths, but these are generally of less importance than the ‘big
picture’.
This approach really works with Hambling’s writing style.
His is not the break-neck pace of Burroughs or Howard. Instead, he writes with
a slower, more considered, more mature style. It reads as though it is written
by an Englishwoman of the 1920s. While parring this style with a weird-military-horror
story is not an obvious approach, it somehow works. It easily held my interest for all of its 370
pages.
Did I enjoy War of
the God Queen as much as The Dulwich
Horror? No, not quite. But, I did thoroughly enjoy it. Not only is it an
interesting story, with an intriguing cast of characters, but it felt different
from any of the ‘weird fiction’, I have read before, and that’s not an easy
feat to manage these days. David Hambling is a skillful wordsmith, who I'll be keeping an eye on!
Friday, 28 February 2020
Ringwraiths
Sometime last year, Reaper miniatures released three packs of wraiths, containing a total of 6 different figures. As soon as I saw them, I
knew I wanted them for my Nazgûl.
The figures are produced in a translucent green plastic,
which I suppose gives them a kind of spectral look, but it also makes it hard
to see the wonderful detail on the figures. Anyway, I wanted my Nazgûl mostly black, so I
sprayed them with black primer.
I’ll admit, the painting process on these figures wasn’t the
most interesting. Dark metal highlighted up to shiny metal, with a bit of wash,
and black cloaks highlighted up to grey. I painted the rocks they are floating
over a uniform yellow, partly to tie them all together, but mainly to give them
a bit more colour and contrast. The truth is, it doesn't take a highly skilled
painter to make these figures look great.
The only challenging part of the project was that there
were only 6 different wraiths, and I needed nine. I could have just painted up
3 of them twice, but I wanted each one to be unique – so I did weapon swaps on
three of them.
One had its axe head replaced with an even more vicious
looking one. Another had its sword replaced with an axe. The third – my favourite
– gave up both of its swords and gained a brutal looking cleaver like weapon (from
the Ghost Archipelago Snake-man kit). All-and-all, I’m really happy with this
conversions, and with the look of my nine overall!
![]() |
| The 3 Conversions |
Monday, 24 February 2020
The Engagement at Simmon's Bluff
My great-great-great grandfather, Col. James McCullough
commanded the 16th S.C. Volunteer regiment during the Civil War.
While he wouldn’t see major action until 1864 and the battles around Atlanta,
he was involved in at least one minor incident, known as the Engagement at (or
Battle of) Simmon’s Bluff. Here is the official Confederate record of the
incident.__________
June 21 1862. – Engagement at Simmon’s Bluff, S.C.
Report of Capt. L. Parker, C. S. Army, Marion (S.C.)
Artillery.
HDQRS. Second Military Dist. South Carolina,
Adams Run, June 23, 1862.
Maj. J. R. Waddy,
Assistant Adjutant-General, Charleston, S.C.:
Major: Herewith I have the honor to inclose the official
report of Captain Parker, Marion Artillery, of the affair with the gunboats at
Simmons’ Bluff on the 21st instant. Owing to the absence of the
regiment of Colonel McCullough the rifle pits were not complete when the attack
commenced. I am having them arranged and have strengthened the position with
two additional companies. I would here state that I will forward the report of
the engagement on James Island on the 16th instant as soon as I can
collect the reports of the immediate commanders.
Very
respectfully, your obedient servant,
N.
G. Evans,
Brigadier-General.
Simmon’s Bluff, S.C., June 21, 1862
Captain: I have the honor to report that at about 11 a.m.
this day the alarm was given of two gunboats approaching. I was at Colonel
Whaling’s place, on a visit to pickets there stationed, and caused the alarm to
be given also from that point. My guns were in the road and wagons parked
before I could get to camp, nothing having been lost. The boats approached
rapidly – one large three-masted propeller and a side-wheel, probably the
Planter.
I
ordered the companies of Captains McJunkin and Barnett into the incomplete pits
in the process of construction for rifleman, directing them if driven form the
pits to fall back and skirmish (if they landed) along the road and in the corn
back of Simmons’ negro settlement. The battery I ordered to the bluff, where I
am erecting batteries for my guns about 800 yards above the point. The road
through the corn was so miry from the recent rains that my guns could not use
them, and I had to take a circuit and approach it from the north. When we
cleared the road we found the large vessels just below the point, the Planter
on the south side of said point. To reach the bluff I would have had my battery
exposed to fire from both ships for 400 or 500 yards, and then would only be
able to reach the large vessel at the range before named, say 800 yards. I
deemed it wiser, as I could inflict no injury, to run no risk.
![]() |
| One of these ships is the Planter. |
The fire
of shot, shell, case shot, and canister was very heavy from both ships. I kept
my men and guns under cover, anticipating a landing. The riflemen kept up a
continuous and steady fire until their position was enfiladed, when they
retreated to the road, straggling far ahead of their officers up it. I halted
them and deployed them to the left of the road, directing a gradual advance,
under cover of woods, hedges, and corn, to the negro settlement. The men were
very much fatigued and I could not get the movement properly executed. A few
men were landed from the Planter, I think, who got as far as the infantry tents
and burned them. My pieces I had withdrawn to the causeway, as both boats,
shelling vigorously, moved up as though to land above our position.
One of
the scouts reported to Major O’Neill that the enemy had landed and were
marching up. My guns were then thrown forward, and I detailed scouts from my
own men, who proceeded to a point between the two camps, under charge of
Lieutenant Lowndes. Two of my pieces were to take positon near the bluff on
left of road, two in our drill ground on the right; Colonel McCullough who had
arrived, to advance under cover of the hedges to the point where my scouts were
with four companies; Major O’Neill, with the other companies, to advance
through the corn – and thus I hoped, had they landed, to attack them in front
and flank. They, however, had not landed any force, and I can only conjecture
that they landed at all. Had the original intention been carried out, and the
riflemen on leaving the pits occupied the road and the corn, I think we might
have been able to bring our guns into play; as it was, I thought my best plan
was to keep prepared for what I expected – a landing. Before we could reach the
boats, however, immediately after burning the tents they turned and went
rapidly off. The buildings at the point were much injured by shell, grape,
cansister, &c., and some very narrow escapes were run.
The
conduct of the men while in the pits was very good, and they all say that cries
were heard after several shots. The men kept very close on deck. Had rifle pits
been dug all along the banks I believe that the enemy would have suffered very
much; as it was, it was very difficult to rally the men after leaving the pits.
Very little time was given for a proper disposition of the troops. I do not
think that over twenty minutes elapsed between the alarm and the first shot.
Some system of signals is necessary by which we may be notified of the entrance
of a vessel into the river while out of our sight. The lookout on the mast of
the steamer enables her to direct her fire at objects not seen from her hull.
Captains McJunkin’s and Barnett’s companies have both some baggage.
I have
no casualties to report. One shot passed through my commissary room, but our
stores were out of it. Lieut. [James] Salvo, of the Washington Artillery, came
over, offering Capt. [George H.] Walter’s battery, and was of much service to
me. I declined sending for the battery, as under the circumstances I did not
think it could be advantageously used.
Respectfully,
your obedient servant,
Edward
L. Parker
Captain
Marion Artillery, Commanding Post.
Capt. A. L. Evans, C. S. Army
Assistant
Adjutant-General, &c., Adams Run.
________
An official Union account also exists, which agrees with
most of the particulars – though it notes that no casualties were taken, and
that resistance was light. It is through that account that the ‘three-masted
propeller’ is identified as the U.S.S.
Crusader.
The Union had been hoping to cut the rail line into
Charleston, but abandoned the attempt after burning the confederate encampment
for reasons unstated.
Friday, 21 February 2020
Frostgrave 2nd Edition – Cover Reveal!
Exciting news, Frostgrave
fans! Today, Osprey has revealed the cover for Frostgrave: 2nd Edition! The next chapter in the saga of
the Frozen City draws near!
Personally, I love the way it harkens back to the
original cover, and yet also appears bold and new at the same time. Now we’ve
got the Necromancer and the Sigilist battling on the cover, showing off their
new look!
Now, this announcement comes with some good news and some
bad news. Sharp-eyed viewers might notice that the cover artwork is not
by Kate or Dmitry Burmak who supplied all of the artwork for Frostgrave, 1st Edition. After
six years of painting for Frostgrave,
that wonderful pair have decided to move onto other things. However, Osprey
will be celebrating their contribution by collecting all of their Frostgrave artwork into a single book, Frostgrave: Wizard Eye.
Obviously, the loss of the Burmaks was a huge blow, but
when Osprey asked me who I might like to create the artwork for Second Edition, I already had an answer
ready: aRu-Mor. If you’ve never encountered the works of this mysteriously named
Spanish artist, you are in for a treat! I urge you to take a look at the
artwork in Dracula’s America or Ragnarok if you have a copy to hand.
My connection with aRu-Mor goes back a long way. When I
was the commissioning editor for Osprey Adventures, I recruited aRu-Mor and
contracted her to work on her first Osprey book – Sinbad the Sailor. Since then, I’ve watched her artistic skills
grow and grow, and have longed for the opportunity to work with her again.
I’ve now seen most of the artwork that aRu-Mor has
produced for the new book, and it includes many, many stunning pieces. Although
she has continued the colourful, adventurous style laid down by the Burmaks,
she has also brought her own touch to the Frozen City. Her work is perhaps a
bit more ‘earthy’, and just a touch darker perhaps. This will probably be more obvious in the internal pieces than it is on the cover.
In the near future we’ll be showing off some more of aRu-Mor’s work for the new edition, and I think you are going to love it. Her artwork
is going to get you reaching for your paint brushes and shouting out for some
new miniatures!
Monday, 17 February 2020
The Frostgrave Immersion Tour (Part 3 of 3)
![]() |
| Wheel out the catapult! |
When I first set-off on my journey to Estonia, I admit, I
was a tad apprehensive. Although I knew a couple of the guys that would be
going, most of the tour participants were strangers. What if I didn’t like
them? What if felt trapped with them for a full week?
Well, not only did this fear never materialize, but
actually, the exact opposite occurred. The group was amazing. Brought together
by our shared passion for a wargame, and a gnawing sense of adventure, we
quickly became just one big gaming group. Despite the fact we had people from
England, Canada, the U.S.A., Australia, Germany, and Japan, friendships were
quickly formed, stories were shared, and we laughed a lot!
Perhaps no event promoted more laughing that when
Mizuho’s wizard managed to roll three consecutive natural 20s in hand-to-hand
combat, single-handedly trashing poor Jon’s warband… Mizuho said he wanted to play more
‘aggressive’ than he normally did, and he certainly did that night!
Now, where were we? Oh yes, Rakvere! After a night spent
gaming in a classy spa, and sleeping on seriously soft and comfortable beds, we
got back on the bus for another adventure. The temperature had dropped again, and a fresh blanket of snow covered the ground.
We cruised down the Estonian highways for a while,
stopping at a small roadside café at one point – they had no idea what had hit them!
Then we took another short hop on the bus, until we saw the high wooden walls
of our destination: the Viking village!
![]() |
| I was not the only one who thought it all look a lot like the new Rohan battlements set from Games Workshop. |
After a quick tour through the crunching snow, we got
down to the serious business of the day. It began with axe-throwing (I was bad),
spear throwing (I was really, really bad), and archery (I did alright). After everyone had a few goes at all of that
– and proved that spear throwing especially takes a lot of practice
– they wheeled out the catapult! Well, sort of a small, man-powered trebuchet really.
In teams of two, we then got to bombard the fort. Well, some of us did – one
team managed to launch their ammunition almost straight up in the air, sending
us all scampering. Okay, the ammunition was mainly just a big ball of duct tape,
but still, it was great fun!
Despite the fun, by this point, everyone’s fingers
and toes were starting to numb, so we retreated inside. There, while we ate
traditional Estonia fare (more sausages!) while we listed to an in-depth talk about Viking
weaponry.
Stuffed and educated, we embarked on our bus, and headed
back to Tallinn. There, after a rest, we were back in the atmospheric confines
of the Old Hansa for another feast, and another night of gaming in that great
medieval house.
The next day was the last, full day of the tour. Again we
assembled in the hotel lobby for another tour of the city. This time when
climbed to the upper old town, crowned by an incredible cathedral, the Estonian
parliament building, and more medieval walls and battlements. We went to
several glorious viewpoints that looked back across the city and out to the sea. We
also went down into the old tunnels beneath the city. Although we got a lot of
history of this from the audio guide – I’m still not quite sure why these
tunnels were made – but they were filled with interesting stuff. That said, the main amusement of the day for
most was seeing if I could walk under the increasingly smaller doorways without
ducking! (As it turns out, there was only one that even I had to duck through.)
![]() |
| We could totally LARP down here... |
When the morning tour was done, a lunch at pub consumed, we were free to go our various
ways until dinner. Five of us decided to spend the time gaming. Since there
were five, me and John teamed up – he took his wizard, a I took my apprentice.
It was a hilariously fun game… and my last of the tour. Although everyone
gathered that evening for another game (after a dinner which featured a sword
fight), I decided to sit that one out so that I could float around and talk to
everyone.
I am a man prone to sentimentality, at least concerning
people and places, and already I could feel the end approaching. I had come to
the tour apprehensive, and now I was seriously regretting its end. Eventually
though, all the games finished, the terrain was packed away, and everyone
retreated to their rooms.
The next day was filled with quiet (and not so quiet
goodbyes). The only event of note was when I sat on my plane, ready to fly
home. We actually sat near the runway for over an hour while the pilots tried
to get the plane's computer to work. Eventually, they turned the whole plane off and on
again – and – as it seemingly does for everything else, that sorted the
problem.
There is no doubt my Estonian adventure with Geek Nation
Tours was an incredible experience and one that I will remember for a long time
to come. I think, and hope, that it will not be my last!
![]() |
| Brent's 'Shadow Hunters' advance into the Frozen City for one of the last times on the tour! |
![]() |
| The whole, unforgettable gang! |
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