Providing
the Heritor, Vasha Tune, with covering fire is Trocket the Archer, constructed from
the Ghost Archipelago plastic Crew set that will be released at the same time
as the game. Since I’m using such small warbands for the demo, I suspect he’ll
also be used to pick up treasure tokens.
Ghost
Archipelago has a slightly different (and I think better) set-up with regards
to treasure tokens. In Ghost Archipelago, one treasure token is placed in the
centre of the table. This is known as the 'central treasure' (original, I know) and it grants bonuses
to treasure rolls. Each player then places two additional tokens. Unlike
Frostgrave, where there are generally three tokens per player,
which has a tendency to create ‘ties’, Ghost Archipelago will always have an
uneven number, including one that is better than the rest. This tends to make
the games more competitive and gives players more reason to really fight it
out. This is a change that I will probably implement in Frostgrave when the
chance presents itself. Also, unlike Frostgrave, when the game ends, the remaining player does not necessarily recover unclaimed treasure tokens.
The
other difference with treasure tokens is they just aren’t as lucrative as in
Frostgrave. The Ghost Archipelago is filled with treasure, but not to the extent
of the Frozen City. Players are going to have to work a little harder to build
their treasuries and grow their warbands (although this is somewhat offset by
free standard crewman).
I think the odd number of tokens and the more frugal use of treasure are just what is needed, in Frostgrave too. Very wise to alter it, after all things gained easily have little value in the end.
ReplyDeletegreat one mini!
ReplyDeleteSounds like some very sensible changes to the treasures (we often play a similar way in Frostgrave). And those plastic crewmen are going to be gorgeous.
ReplyDeleteI think the odd number of treasures makes good sense
ReplyDelete