One
of my goals in the new year is to be a better supporter of independent/small
press game publishing. There are a lot of talented and creative folks out there
who are developing great stuff in relative obscurity and every little mention
they get can make a big difference.
Recently,
while checking out DriveThruRPG, I saw the cover for The Chapel on the Cliffs.
Since I’m a sucker for a bit of undead art, I decided to take a closer look and very quickly ordered the print-on-demand.
Having
now read all 40 pages, I can honestly say this is terrific fantasy role-play
adventure. The adventure is designed for Dungeons and Dragons 5th Edition, but could very easily be converted for use with just about any fantasy
setting or rules system.
It
is a low-level adventure, centred around an abandoned fishing village. There
are lots of interesting locations to explore, some of which are directly
related to the main plot, and some of which are not. What I really like about
the adventure is its great mix of exploration/investigation and combat.
Although there is going to be a lot of swordplay, it is basically impossible
to succeed through combat alone. It’s been really well thought-out and
developed.
In
truth, with the book in my hands, most people wouldn’t believe it is a small
press publication. The artwork is fabulous. The maps are terrific. The layout
is great. Seriously, it’s just really well done.
At $11.95 for the print edition, and just a tad more to pick up the PDF as well,
this adventure module is an absolute steal – especially for those who have
fond memories of the Basic D&D modules of yore!
Purchased... thanks for referral.
ReplyDeleteEnjoy, I feel confident that you will. (Especially if you run it for a party of pure hack n' slahers...they are gonna die hard).
DeleteHmmm an recommendations for conversion to Rangers of Shadow Deep ????
ReplyDeleteAs a setting and base idea it works great...rules wise, it would take some work!
DeleteI purchased this on Joe's recommendation , its a good setting and story.
ReplyDeleteI think you will have to break it down into 5 ish scenarios.
the amount of skeletons at the end is somewhat of a problem...lol
That would have to be reduced,quite drastically..
The other thought I had would be that the damage they done would have to be changed.
i.e. roll d 20's for fight ,if the skeleton wins, instead of the d20 result use maybe a D4 for their damage?
modifiers could be added/subtracted depending on level etc.
I think the whole scenario would be fun to adapt and play but no one will want to be just wiped out through force of numbers.
That was the first idea, I think its a suck it and see jobby. if it doerst work, just take a mulligan :)