I'm still getting my volunteers assembled, but I did have a chance to write and test the second scenario. So, presented below is Drop 2! Once I have a few more written, I will add them all to the rules and post an updated rulebook.
Drop
2: The Canal
‘At
2300 hours the ship got eyes on a pair of survivors moving down an inset
roadway. It’s basically a concrete canal. Although they attracted some bug-eyed
attention, they managed to make it to an access hatch, here, and seal it behind
them. We don’t know if it is just the two of them in there or if there are
more.
Now the bad news. Both the canal
itself and the shoulder above it are too narrow to land one of our birds and
even if we could get close enough to ‘chute, the bird would attract every bug
for miles. So, instead, we are going to put down here. We will then make our
way along the roadway to the hatch. I may station a couple of you up on the
shoulder, but I’ll wait until our boots are down to make that call. There are
several other open access ways leading off the canal, and we have to consider
it likely that they are bug infested.
Once we rendezvous with the
survivors, we’ll escort them back down the canal to this stairway. The stairway
leads to a flat area big enough to land the bird.
Any questions? Alright, gear up. We
drop in twenty minutes.’
Set-Up
This
scenario is played on a 2’ x 3’ table. One short edge is designated the
volunteer edge. The other is the bug edge. The entire table within 6” of the
right-hand side of the table is considered one shoulder of the canal and sits
6” above the rest of the table. (It is not necessary to model this, just put a
piece of string or something similar down to mark the edge of the shoulder.)
In the side of the shoulder 8” from
the bug edge, mark the point of the access hatch. Place 6 numbered spawn points
on the table. One should be in each corner of the table, including 2 on top of
the shoulder. Place one additional marker in the centre of the shoulder (so 15”
from either short end) and the final on the table edge directly across from it.
Four cars should be placed
haphazardly in the canal. Feel free to throw any other industrial rubbish in to
make the table more visually appealing. Place an ammo token adjacent to two
random cars.
Place 2 bugs adjacent to each car.
Place one additional bug in each corner of the bug edge of the table.
Place 6 volunteers within 1” of the
volunteer table edge, including on the shoulder, if desired.
Special Rules
No
volunteer may climb up the side of the canal. They may slide down the side, but
cannot take a shoot action on the turn they do so. Bugs can climb the canal
side up or down without any penalties.
If a volunteer is adjacent to the
access hatch, they may use an action (either move or shoot) to try and alert
the survivors. Roll a die. On a 7+ the survivors have been alerted. Immediately
place 2d6+1 survivors as near as possible to the access hatch. Once the survivors have been alerted
any volunteer or survivor may exit off the table via the volunteer table edge
(treat this table edge as the dropship for the purposes of survivor movement).
At the end of each turn, roll 2
six-siders. Place a bug adjacent to each spawn point indicated by the dice. If
your roll doubles, an unexpected event has occurred. Consult the chart below,
checking the double-number rolled, to see what event has occurred. Each event
can only occur once, if an identical doubles is rolled again, ignore it for the
purposes of unexpected events.
Unexpected Event
|
|
Doubles Rolled
|
Event
|
1
|
Car
Explodes. A stray round hit the fuel cells one of the cars and it explodes.
Roll a die for every figure within 5” of the car. On a 1-4 nothing happens,
on 5-8 they are knocked over, on a 9-10 they are killed. If a figure is
already knocked over, and gets knocked over by the exploding car, they are
not killed, but remain prone.
|
2
|
Survivor.
Place one survivor in the centre of the bug edge.
|
3
|
Ambush.
Place four bugs next to random spawn point.
|
4
|
Adrenaline.
One random player may draw an extra Heroic Action card.
|
5
|
Bug
Underneath. Place a bug adjacent to a random car.
|
6
|
Army
Training. One of the survivors turns out to be an army veteran with a rifle.
If there are survivors on the table, replace one with a volunteer rifleman.
If there are no survivors on the table yet, save this result until there is
one.
|
These events are great, I think it's a great mechanic that gives games a lot more flair and makes them a bit unpredictable.
ReplyDeleteHappy to hear this project is such a success.
Now where did I see this solo-skirmisher with event-tables stuff recently? Kind of rings a bell...
DeletePS: I'm getting really good at this "Prove you're not a robot" minigame, I'm clicking those traffic lights like a pro! :)
I'm looking forward to seeing the extended rules with these missions added in. Just a suggestion, but, how about calling this mission, "Route Canal"?
ReplyDelete